Cloth simulation is very different in Houdininthan any other 3D simulation software.
you have to create a simple gird and assign it as a cloth properties.
then take and object for example a table on which the cloth going to fall down.
so put the object below it.
adjust the density of the cloth and adjust the tringular division of the cloth to make the animation smoother.
cloth also help to to check the collision geometry with the other static object.
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