Friday, October 8, 2010

Day 17: Creating a constant fluid flow

Today was a long weekend moring, every body was exited for a long weekend (Thanks giving holiday on Monday!)

You have seen how to create a  fluid object by using "RBD object and AutoDopNetwork" in my earlier blog... Today, I started working on the fluid tutorial to create a constant fluid flow.

We need to have a "static object" as a source of Fluid from which the fluid is going to Flow and a fluid container in which fluid will be flowing. After creating the alignment between these two objects we need to add some notes in the "Dynamics network".



Static object node need to link to the "box1" geometry out. we need to add a merge node which link static object and fluid object. make sure the relationship will be "Source relationship". the out of "merge1" node connect it to input of "fluidsolver1" node. under the source change velocity type to "point velocity". So that it take the velocity of point node from the geometry node of static object.

lastly, it followed by the gravity node. so "click on" the display of gravity node to see the final effect of the flow.


Today was the last day for two toronto interns Damian (from Mexico" and James (from UK), Most of the sidefx people go to "Moose" a streetside pub for a fareware lunch. They had shared thier own personal experience after that...

1 comment:

rinkayadav said...

SMOKE FLUID flow is very important to quality in the continuous casting of steel. With the high cost of empirical investigation a nd the increasing power of computer hardware and software, mathematical modeling is becoming an important tool to understand fluid flow phenomena.