Morning I started with the "Houdini Fluid effects for TDS" tutorial from CMIVFX.
This tutorial is intensive on how to create a simple fluid effects from a object.
Tutorial shows how to create a fluid object and later convert the object using "Fluid solver to volumes"
This volume is used by DOP network and gravity nodes to animate.
I learned some new techniques like how to use static object and link it to this animation so we able to get a constant flow of fluid..
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