I stated with a circle and convert it to polygone so I able to get some vertex poits at the corner of the polygone.
this poits i use as a emitter for the particles. i used emit from source tab to animate the particles. In the source node, I changed emission type to point random. Then I created an animation to rotate the wheel for 360 on z axis.
I add colors to particles and add collision to the ground plane.
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